![]() While having a non-linear setup was innovative at the time, in hindsight, each individual Spyro level is fairly short. Reaching the end of the level is always the main goal, but there are also optional objectives which grant players with additional rewards. Each features multiple hub worlds, which players travel to in a linear order, but these branch off into smaller levels that players can tackle in any order they choose. ![]() Unlike sister-series Crash Bandicoot, Insomniac's Spyro games function as more open-ended titled where players are free to run around and explore at their leisure. Level size is another aspect of the Spyro franchise that could be supercharged in a current-gen title. Related: 4 Games Bluepoint Should Remake Next
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